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It was a major sensation in its native land, eventually gathering enough of a following to finance a print release in 2005. It's a dark tale of the problems faced by Russian society trapped in the Moscow Metro system following a nuclear holocaust.
#Metro 2033 novels for free#
The Metro 2033 novel was the debut work of Russian author Dimitry Glukhovsky, and was originally released online for free in 2002. It was a Russian novel available online for free, and you can still read it if you know Russian or can make sense of anything that comes out of Google Translate. And it wasn't the Clancyesque American love-fest like one might expect. This is too bad, given that they're the two most interactive medias out there.Ģ010's Metro 2033 (a pretty-good FPS) was one of the first games to be based directly on a novel. Games based on movies based on books are fairly common, but games made directly from books are all but nonexistent. It is a world to live in.Video games and books seldom have much impact on one another. The technology is cutting edge, the spirit is there, and altogether, this is not just another game. I must say, when I saw the most recent trailers of the game, when I tried to play it, I was amazed. It's a game that will make you feel, think, and believe. Their work isn't a castration of my creation but an enhancement.īitmob: What do you think about the game? Is it as much your baby now as the book is?ĭG: You won't get your regular 3D shooter with Metro 2033. They managed to create their very own piece of art based on my book. With 4A Games, the developers of the game, I did find very talented partners. My motto is: find talented partners and trust them. The main challenge is to preserve the spirit and the meaning of the book, to keep the consistency of the story. A game is meant to be played, not read or listened to. You can't stick my longer-than-Tarantino dialogues from the novel into a game. And an open ending in the game, where the hero can change the ending of the book, sounds cool.īitmob: How do you balance giving the developers enough freedom to make a good game, yet keeping the game faithful enough to your vision you had for the book?ĭG: I am a generally sane man, and I understand perfectly well that video games are a whole different genre than literature. See, I am very open to all kinds of creative experiences.
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Metro 2033 the book has sold 500,000 copies in Russia alone since then, but the full text is still available online for free on the same website, and a couple more million readers have read the novel online.
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It's after Metro 2033 had become an Internet hit that publishers finally noticed the novel. So the novel was interactive from the very beginning. I started to write new chapters and publish them live while getting feedback from the audience on every chapter. In 2002, I published the text using my own website and made it interactive. Before it became a printed book, it had been an online project. The Metro 2033 novel is a long and difficult story. Also, I have rewritten all the dialogue for the Russian version of the game.īitmob: Since the game offers different endings, is it strange to you that players can take different paths that don’t follow the book exactly?ĭG: No, actually, I find it thrilling. But mainly, of course, I did my job - that of keeping the story consistent and making sure the senses and meanings of the book are there.
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I say, turn Crime and Punishment into a PC game!īitmob: Did you mainly help the developers with making sure the fiction and mythology are correct? Or did you contribute actual gameplay ideas as well?ĭG: Both. It promotes it, gives it a huge additional audience, and basically just lures teenagers into reading. Somebody asked me if I feel that having my book turned into a video game somehow degrades it.
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Together, we have worked hard to keep the atmosphere, the spirit, the meanings, and the philosophy of the book - which is a social dystopia - in the game. It's just as much of an honor as getting the book screened and turned into a movie. Prince of Persia, Arkanoid, Tetris, Civilization 1, Wolfenstein 3D…god, I am old! The Civilization franchise is the love of my life - the last time I played was a couple of days ago.īitmob: How did you feel when they approached you to make a video game based on your book?ĭG: I was and still am very enthusiastic about it. Bitmob: Were you always a gamer? Or is gaming new to you?ĭmitry Glukhovsky: I’ve been playing video games since I was 10.